this post was submitted on 23 Nov 2024
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[–] NocturnalMorning@lemmy.world 102 points 1 day ago* (last edited 1 day ago) (27 children)

I never understood the obsession with stupid difficult games at all. It's like, let me bang my head on a coffee table for 3 hours trying to make 5 minutes of progress. No thanks

Edit: Wow, this blew up, quite a controversial take, and not a hint of irony from all the people commenting about how I don't get it.

Edit 2: For what it's worth, I have played Dark Souls 1 all the way through, some of Dark Souls 2, got to the end of Bloodborne, played about 3 hours of Elden Ring, and a bit of Lies of P. These games just aren't for me. I played them bcz my friend loves them, and I was trying to make a soulslike bcz that seems to be all the rage right now.

[–] Kolanaki@yiffit.net 22 points 1 day ago (6 children)

On the flip side, I don't understand why people like playing video games that just tell a story and pretty much spoon feed every victory to the player. It feels hollow and incredibly boring.

[–] FlyingSquid@lemmy.world 8 points 20 hours ago (1 children)

On the flip side, I don’t understand why people like playing video games that just tell a story and pretty much spoon feed every victory to the player. It feels hollow and incredibly boring.

Do you feel that way about movies? Because what you're essentially describing there is an interactive movie. Maybe they're selling it as a game, but that's because there's no market for a product that calls itself an interactive movie.

[–] Kolanaki@yiffit.net 2 points 15 hours ago (1 children)

I don't expect a movie to have gameplay. I don't expect a video game to be a movie.

If I want to watch a movie, I watch a movie. When I want to play a game, I want to actually play something. Not just sit back and watch.

[–] FlyingSquid@lemmy.world -2 points 14 hours ago (1 children)

Well I guess it's too bad for you that other people have other tastes and those tastes are also catered to. 🤷

[–] Kolanaki@yiffit.net 7 points 14 hours ago* (last edited 14 hours ago)

Did I say I dislike people who like those things, or something? I just said I don't understand it. You have a choice of an active or a passive medium; why would you insist on turning the active medium into a passive one instead of just sticking to the passive medium in the first place?

Must've struck a nerve here because dude who says "I don't understand hard games" gets people explaining why people would like a hard game; but I say I don't understand extremely easy games and everyone treats it like a gotcha moment.

[–] aidan@lemmy.world 1 points 14 hours ago

I like games because of freedom to do things and make choices.

[–] starman2112@sh.itjust.works 16 points 1 day ago (1 children)

You know there's a middle ground, right? There exist games that manage to balance difficulty in a way that gives players a consistent challenge that they're just able to overcome. The best games have these things called "difficulty settings" that let you customize that challenge so that you can decide how hard you want it to be

[–] Kolanaki@yiffit.net 2 points 15 hours ago

Cool... But why are you acting like I said every video game is either too hard or too easy?

[–] MBM@lemmings.world 3 points 22 hours ago

It's me, the target audience for "walking simulators." Sometimes I just like experiencing stories that stick with me, be it as a movie, book or game. On the other hand, I can't stand games that try to have a story but it's just not a good story (or only good by video game standards).

[–] lime@feddit.nu 36 points 1 day ago
[–] NocturnalMorning@lemmy.world 8 points 1 day ago

I will agree with that sentiment somewhat. I don't play games on easy either, that's boring. I don't mind dying a few times to a boss. It's the soul crushing difficulty of Souls games I don't enjoy. 17 deaths in, and i still have barely cracked half health of some bosses. Not my cup of tea.

[–] daellat@lemmy.world 1 points 19 hours ago

Very game dependant for me. I enjoy metro/stalker on their highest difficulties and play CS2 sometimes but most other singleplayer games yeah no thanks. It's mostly just a flat increase to health and damage anyway

[–] shani66@ani.social 19 points 1 day ago (1 children)

Overcoming adversity, or maybe they just want to be the guy

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[–] rockerface@lemm.ee 18 points 1 day ago (4 children)

ER is not even difficult unless you specifically want it to be

[–] aidan@lemmy.world 2 points 14 hours ago

I got 60 hours in, got bored when while the world design looks nice it just feels so empty to me. Like Disneyland with extreme proportions, not a real place. That killed the vibe of the story for me- which was the only reason I was even trying to play. It was difficult for me, but that's because I don't enjoy trying the same fight 10-20 times.

[–] NocturnalMorning@lemmy.world 38 points 1 day ago (4 children)

I played it for 3 hours. Unless I'm missing something, it's incredibly difficult.

[–] Gigasser@lemmy.world 1 points 13 hours ago

Depends on what you define as hard. Sometimes, simply dying a bunch doesn't mean a game is hard, Armored Core 6 for example. Yeah you can die a bunch in Armored Core 6, but a particular level can become downright easy if you have the right build for it, especially since the game actually encourages you to change builds consistently, since after you die you are allowed to change your build for a level. Experimentation, changing tactics, etc, is fun.

Also Dwarf Fortress, dying is fun.

Also for me, "hard" games would be stuff that are boring and grindy. Because they are literally hard mentally to play and maintain focus on lol.

[–] rockerface@lemm.ee 20 points 1 day ago (2 children)

Here's 2 tips:

  1. Level up Vigor. Health is how you make early game easier.

  2. Skip bosses. There isn't a hard linear progression path and different builds struggle with different parts of the game.

[–] Psythik@lemmy.world 34 points 1 day ago (2 children)

Counter-point: No.

I rather play something fun.

[–] Soulg@sh.itjust.works 24 points 1 day ago

Everyone experiences fun in their own ways. You're allowed to not want to play hard games just like other people are allowed to want to play hard games. It doesn't have to be an argument about which is "better."

[–] Shizrak@sh.itjust.works 14 points 1 day ago

Fun is subjective. For me, challenge is fun.

[–] NocturnalMorning@lemmy.world 4 points 1 day ago (1 children)

That's fair, maybe I'll give it another shot one of these days. A friend of mine also suggested running from some of the enemies.

[–] rockerface@lemm.ee 4 points 1 day ago

Yeah, that's what my 2nd point is about also. It is natural to hit roadblocks, and in ER usually the correct move is to pursue a different path and come back once you're stronger. It can be a fun game, but forcing yourself to play it is not right either

[–] AdamBomb@lemmy.sdf.org 4 points 1 day ago (1 children)

Did you spend that time trying to fight the Tree Sentinal (mounted knight boss) just in front of where you start? You don’t have to, and you shouldn’t unless you’re extremely skilled or masochistic. You can go around and find less dangerous enemies.

[–] NocturnalMorning@lemmy.world 5 points 1 day ago

I don't remember anymore. This was like two years ago now.

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[–] MsPenguinette@lemmy.world 11 points 1 day ago (1 children)

I’ve refused to play it cause I’m bad at video games and I don’t feel like playing something punishingly difficult cause that isn’t fun for me. This is the first time I’m hearing someone claim it’s not difficult

[–] rockerface@lemm.ee 3 points 1 day ago

I mean, it's a valid point. I won't claim soulslikes are all easy and it's easy to play them all the time - they definitely have a difficulty curve, and not everyone is comfortable with the kind of difficulty this genre has. But to claim they're all so difficult as to be unplayable and it never changes is equally fallacious

[–] BreadOven@lemmy.world 10 points 1 day ago (3 children)

Agreed for the most part. That final DLC boss on release was pretty tough, even considering the other games. No orphan though. F that thing.

[–] simple@lemm.ee 6 points 1 day ago (1 children)

That final DLC boss on release was pretty tough

Yeah he was way overtuned. The last patch has nerfed him heavily though, and finally made the cross-slash attack dodgeable.

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[–] hemko@lemmy.dbzer0.com 11 points 1 day ago (4 children)

It's not for everyone, but there's a subset of people who enjoy hitting their desk 10 hours straight just to beat a single boss. It's very satisfying in the end, and often also repeating the fight perfectly just feels so damn good it's worth the struggle.

It's really not different than fighting hard battles with your other hobbies, learning that difficult technique or whatever

[–] aaaa@lemmy.world 13 points 1 day ago* (last edited 1 day ago) (2 children)

It feels like old 2-d shooters on NES. You're just expected to memorize patterns in order to win. So you have to die a couple times to figure it out, but it's just tedious to me. I enjoy things designed for you to figure out on the fly without requiring dying in your first try.

[–] Katana314@lemmy.world 4 points 1 day ago (1 children)

Sometime, I want to make a VR vs Action "Proof of Concept" game that shows how much modern game combat is memorization. The VR player can do as much extensive windup as he wants, essentially creating a new "attack animation" on each go, and the action player must desperately try to work out when to dodge for iframes or parry.

[–] aidan@lemmy.world 1 points 14 hours ago

Exactly, I love VR because of the freedom/creativity of input. Even just playing an FPS and seeing a table you can duck under or a corner you can blindfire around

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[–] Rai@lemmy.dbzer0.com 5 points 1 day ago

I found Elden Ring much easier than people said it was, but I did get some very good advice on grinding early so I was kinda overleveled through a lot of it. I had a blast, though! I’m finding the expansion extremely tough, but I need to explore for more buffs!

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[–] MarcomachtKuchen@feddit.org 9 points 1 day ago (2 children)

For me it was great challenge. Sure it was not easy but it's doable and the feeling of overcoming a fight you thought to be impossible gives a great feeling of growth and succes.

[–] moonlight@fedia.io 3 points 1 day ago

See, I feel that way about some games, Celeste for example. I guess I just don't like the punishing difficulty of souls games.

[–] NocturnalMorning@lemmy.world 5 points 1 day ago

I get that, that's what my friend says too. He really enjoys Souls games. I just don't feel the same way.

[–] blackbelt352@lemmy.world 6 points 1 day ago (1 children)

The draw of elder ring and soulsborne games in general is the challenge. Taking the time, failing, learning and getting good, finally beating that challenging boss, the thrill and rush of seeing the big "You Defeated" text across the screen is truly unmatched by most other games.

I also totally get not wanting to go through that. The low moments in the game can hit really hard on the motivation to play. Hitting a difficulty wall and just not having the ability to progress, dying a second time and losing a ton of souls/currency you were going to use to level up.

[–] NocturnalMorning@lemmy.world 4 points 1 day ago (1 children)

I've actually gotten to the point that I can stomach playing Soulslikes, I just don't care to play them. My friend loves games like this, so I'll once in a while give them a try. I played some of the classics, DS1, DS2, and Bloodborne with him. But by myself, I'm pretty meh about these games.

[–] blackbelt352@lemmy.world 3 points 1 day ago

Totally understandable, not trying to say you need to play the genre if its not your cup ofntea, I'm just highlighting what draws people to these games.

Oh and beyond the "it's a challenge to overcome" crowd, Soulsborne games also draw in the lore nerds too. There's a lot of stories about the world and it's inhabitants to discover though the flavor text on items and through the environmental storytelling.

[–] GBU_28@lemm.ee 4 points 1 day ago* (last edited 1 day ago) (1 children)

Do you like a 1000 piece puzzle or a 100 piece

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