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Actually, the lower level may likely be less efficient, due to being oblivious about the nature of the data.
For example, a traditional RAID1 mirror on creation immediately starts a rebuild across all the potential data capacity of the storage, without a single byte of actual data written. So you spend an entire drive wipe making "don't care" bytes redundant.
Similarly, for snapshotting, it can only track dirty blocks. So you replace uninitialized data that means nothing with actual data, the snapshot layer is compelled to back up that unitiialized data, because it has no idea whether the blocks replaced were uninialized junk or real stuff.
There's some mechanisms in theory and in practice to convey a bit of context to the block layer, but broadly speaking by virtue of being a mostly oblivious block level, you have to resort to the most naive and often inefficient approaches.
That said, block capacity is cheap, and doing things at the block level can be done in a 'dumb' way, which may be easier for an implementation to get right, versus a more clever approach with a bigger surface for mistakes.
Those are some good points. I guess I was thinking about the hardware. At least where I do RAID, it's on the controller, so that offloads much of the parity checking and such to the controller and not the CPU. It's all probably negligible for the apps that I run, but my hardware is quite old, so maybe trying to squeeze all the performance I can is a worthwhile activity.