this post was submitted on 27 Jul 2023
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Yup. always gotta be that one single threaded program. In this case, appears to be frigate.

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[–] deleted@lemmy.world 3 points 1 year ago (1 children)

I’m programmer myself and I understand that it’s not simple even though you can use blocking or protected collections.

I’m referring to a situation where the programmer made a function multithreaded but hard coded creating only 4 threads “to fully utilize a 4 core cpu”

[–] agressivelyPassive@feddit.de 6 points 1 year ago (2 children)

Multithreading in games is much more difficult because you not only have to make sure, everything is synchronized, but also that everything finishes in time. It's a bit like a RTOS in that regard. Using a known and fixed amount of threads can be a sane choice.

[–] xtremeownage@lemmyonline.com 1 points 1 year ago* (last edited 1 year ago) (1 children)

Yup, glad someone else understands that one.

Not much of a game developer myself- but, yea, I understand the challenges of multithreading, especially around the main loop.

If you want to learn something interesting, check out a few videos on the PS2 architecture, and the challenges around optimizing games for it. Its, very interesting.

https://www.youtube.com/watch?v=IRv_xKS4q7o

Oh, and the PS3 wasn't any better. (Worse in ways..)

https://www.youtube.com/watch?v=zW3XawAsaeU

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[–] bouh@lemmy.world 0 points 1 year ago

Not always true. Not for all games. And multiplayer games already have multithreading in some way.