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How have you defined base objects in your game?
(sh.itjust.works)
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For now, all items in my game use Godot's Node3D as the base, and I am moving towards having all their respected scenes contain component nodes and scripts for their functionality, to keep it clean.
There's a lot more inheritance at play, but its been months since I touched the project, I should look at it and get more details. In reality, composition via nodes and types is going to be easier to maintain.