this post was submitted on 20 Dec 2024
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"Game Saves" depend on the core being used, because some consoles attach pseudo devices as memory cards, while others like NES emulate the storage cart in the game cartridge. All of these use files on the emulator filesystem to store the actual saves, but use the game code to save data as the game is designed to do, and will show as saves in the game. Each core will have its own docs on how this works.
"Save States" are a point in time dump of the game state that sort of replays data where it was saved from. Like pausing music or a video. these are also dumped to files, but loaded differently, and will not show as saves in game menus.
Okay so they are core related. I'll have to take a look at which core I'm using and maybe change it up. Thank you!
I really dislike save states as it takes away from how the game is designed to be played and removes the nostalgia of booting a system everytime I want to play. I also setup a handheld for a friend's kids and couldn't change it which I felt was really taking away the experience for them