this post was submitted on 29 Dec 2024
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[–] RvTV95XBeo@sh.itjust.works 12 points 5 days ago (1 children)

In the old days consoles were so wildly different in their architecture that you'd pretty much have to rebuild the whole thing from scratch to port. Now gaming engines can output for different systems in just a few clicks

[–] Uruanna@lemmy.world 1 points 5 days ago (1 children)

I don't know about Xbox but I'm still seeing reports about PS5 games being optimized for the physical architecture and requiring some degree of overhaul for the PC port; even FF7Remake on PS4 talked about it for the PC port. Though I imagine that only applies to specific high end games, not for 99.99% of games. Just put it on Java or Unreal 4.

[–] Katana314@lemmy.world 1 points 4 days ago

ah yes, port the billion dollar decades old high-fidelity engine that carefully manages memory to java, a language minecraft struggled to break free from to achieve any meaningful performance or mobile porting options. thank you, no one thought of that before.