this post was submitted on 08 Jan 2025
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The Nintendo 64 has always been a difficult machine to emulate correctly. But in 2025 - we should be well and truly past all of it right? Not exactly. Issues with Plugins, performance, graphical glitches, stutters. Unless you have a very powerful machine, these are common things many of us will run into when emulating the Nintendo 64. But why? And Is there any hope for fast, accurate N64 emulation in 2025 and beyond?

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[–] lIlIllIlIIIllIlIlII@lemmy.zip 2 points 1 day ago (1 children)
[–] LibertyLizard@slrpnk.net 1 points 23 hours ago (1 children)

Yeah that’s part of it but also it’s just really tough to do fine adjustments and it seems to jump all over the place. That’s the bigger issue though the lag is a compounding factor.

[–] Feathercrown@lemmy.world 2 points 22 hours ago (1 children)

Try shrinking the stick's deadzone maybe?

[–] LibertyLizard@slrpnk.net 3 points 21 hours ago (1 children)

Tried that. The issue is that the it’s still too sensitive at the point the motion kicks in. Surprised p64 doesn’t have a sensitivity setting. Maybe another emulator would?

[–] Feathercrown@lemmy.world 2 points 18 hours ago* (last edited 18 hours ago) (1 children)

I thought P64 has a sensitivity curve editor? Hmm. One of the emulators has gotta have it

[–] deltapi@lemmy.world 1 points 23 minutes ago

Last time I used project 64, I used a retrobrawler (the really plugs into a N64 one) and a raphnet adapter. It was great, and the stick control did feel better than an xb360 controller.