this post was submitted on 12 Jan 2025
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I’ve had my eyes on the X series for a long time. But they’re “fly around in your ship and do stuff” games and not “fly around and walk around” games, right? I’ve also heard there’s no learning curve, more of a learning wall.
You’re right, Star Trek Online is close to my ideal game. If only it weren’t a janky MMO…
I looked at Derek Smart’s games. I don’t think I’m cut out for this. But they kinda reminded of a GDC talk by Jeff Vogel where he talks about how he makes a living by making these niche isometric RPGs.
What about it being a janky MMO takes it away from being your ideal game though?
I really wouldn't look at DS's games, they are shite.
Quite a bit, I think. It being an MMO has some practical consequences, namely the fact that I can't play it offline and the monetization of the game. It also influences the game mechanics: For example, STO's combat uses tabbed targeting¹. I like tabbed targeting² but I don't think it's the peak of combat systems; a different combat system could/would make the game more engaging and enjoyable.
I can look at the individual parts of the game. There STO shines. But when I look at STO as a one compact package, it doesn't.
¹ It also has a shooter mode but I remember it being janky as hell.
² I'd actually love to see a sort of “offline MMO” which would use tabbed targeting.
Thanks!
In X4 you can walk around on ships and stations, jump in other ships etc. It's very limited though, which is a shame.
The gameplay is fantastic though, you could lose days building an empire.