this post was submitted on 08 Jan 2025
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[–] Swedneck@discuss.tchncs.de 23 points 1 week ago* (last edited 1 week ago) (7 children)

"the bouncer notices you both looking smarmy and throws you halfway across the city as you try to enter, roll for the landing"

[–] sirblastalot@ttrpg.network 3 points 6 days ago* (last edited 6 days ago) (3 children)

Nope, no, that's encouraging their behavior. Now your player thinks you're giving them a quest to thwart this bouncer.

[–] Swedneck@discuss.tchncs.de 1 points 6 days ago (1 children)

great, what the players don't know is that the bouncer is a trickster god in disguise and they simply will not ever get past him, and they can have fun throwing themselves at a brick wall repeatedly while everyone else carries on with the actual campaign.

[–] sirblastalot@ttrpg.network 2 points 5 days ago

Except that's the point, they will not be having fun. Nor will you, nor will any of the other players. Because that setup is not fun. And presumably you're hosting a game for your friends with the intention of everyone having fun, so it's best if you find another tact.

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