this post was submitted on 12 Jan 2025
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There's a set story, but it's discovered. The world is wide open, and the player can go anywhere right at the start of the game. There's minimal railroading at any point.
Unless I misunderstood what you meant by emergent narrative. The progression through the game requires the player to learn what to do by interacting with aliens and also exploring a bit. There is an in-game hint system (an alien dialogue tree with prices), but there are often multiple solutions to each "problem". The player can even get through the game being good or evil -- whatever they choose!
The game plays very differently than ME, but you'll probably find the dialogue trees very familiar. And I think SC2 actually does them better than ME.