this post was submitted on 30 Jul 2023
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It looks cool, but frankly I'm far more interested in how it's going to be monetized. I bought into PoE early access back in the day but stopped playing after a few years because I got fed up with how its game design is compromised in order to accommodate its business model. Specialized stash tabs for currency, maps, cards, etc. are basically a mandatory purchase, since inventory management is hell without them. Maybe this is an unpopular opinion, but IMO deliberately introducing game design problems, such as tedious inventory management, so that you can sell the solutions is a scummy practice. The same goes for drop rates, which are frustratingly low in order to force you to trade instead of finding your gear yourself, since in order to trade effectively, you need to buy a few premium tabs. Even though I actually made all these purchases to overcome these artificial hindrances, being squeezed like that left such a bad taste in my mouth that I just couldn't enjoy the game anymore. If they keep this up in PoE2, I'm going to steer well clear.
Completely disagree. It’s a good game made by good people. You can finish the campaign with just the default tabs, then can buy more tabs if you are enjoying the game.
It is a game developer driven by passion and not corporate profits.
It's an online ARPG, the campaign is basically just a tutorial, the real meat of the game is in the endgame. So yes, you're right that you can finish the campaign just fine without making any purchases, but that's not saying much. Also, the low drop rates will kick your butt throughout the campaign and forever after regardless of whether you make a purchase or not.
You get tens of hours of high-quality gameplay for free when you go through the campaign. How is that not saying much? I feel like it is not a bad deal at all. If you like the game when you probably need to drop some money to get most out of the experience. I think that's fine. Though it is a fine line where they are walking in terms of monetization through inventory management. Would be interesting to know how large portion of the income is from stash tabs etc vs cosmetics.
Because the high quality doesn't come in until way later. When you're playing through the campaign for the first time, you have neither the knowledge nor the resources to make a proper build, so the gameplay is very bland in comparison to what you can do later. Which means that the fact that the campaign is so long is actually a negative. It's a tutorial that takes like twenty hours to slog through. This seems to be a common problem with free-to-play games. Warframe devs acknowledge and joke about the fact that the game starts getting good a hundred hours in.
Bland, really? I've never thought it being bland. Though I have not played the game aftee the 10 acts became a thing so maybe it has changed.
In comparison to how the game is once you get a proper build going, yes, the campaign is bland as hell. Basically all ARPGs are like this due to the way their progression works.
Many (most) people have not had fun playing the campaign in PoE 1. And we sure as hell hope GGG s doesn't listen to people who only play through the campaign and quit. Although they don't spend any money so it shouldn't be an issue.
I should play the campaign through again. Haven't played the game after the 10 acts became a thing so essentially I'm just a noob again. I've mostly read that people are sick of the campaign because they have already played it a billion times, and not that first timers are having a bad time.
I guess, but lots of players do Solo Self Found, ignoring trade entirely. It's like doing race mode.
Depending on the build you're going for, it can be more fun. Sucks if you need specific build-enabling uniques that you can't farm for with div cards, but it works well for lots of builds.
You can still trade between your different characters on the same account, too, so it can be fun to create a character for the items you've found.