this post was submitted on 14 Feb 2025
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And if so, what tactics did they use? Pester the devs? Crowdfunding to buy the rights to the game from the devs? Something else?

Edit: I'm more looking for instances of the actual original game being open-sourced through fan efforts or outright purchase, like how Blender was originally open-sourced as a result of a crowdfunding campaign. The open-source rewrites of games are awesome, but I don't have the skills to build a relatively elaborate game on my own. It's also not a popular game, more niche, really, so I'm just wondering what are the possibilities.

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[โ€“] kayazere@feddit.nl 14 points 1 week ago (2 children)

While not open source, OldUnreal has taken over Unreal and Unreal Tournament with access to the source code and they release patches. The OldUnreal team has an agreement with Epic to do this.

https://github.com/OldUnreal/UnrealTournamentPatches

[โ€“] turtle@lemm.ee 1 points 6 days ago* (last edited 6 days ago) (1 children)

Good to know, thanks!

Any idea how that happened?

[โ€“] kayazere@feddit.nl 2 points 6 days ago (1 children)

Not for sure exactly, maybe there are some details on the forums?

https://www.oldunreal.com/phpBB3/viewtopic.php?t=4969

[โ€“] turtle@lemm.ee 1 points 4 days ago

That's awesome. I had no idea.