this post was submitted on 16 Feb 2025
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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).
Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.
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Artists will probably have their own setup, software and workflow that they are comfortable with. I’d recommend letting them use their own workflow, and just discussing the interface, so to speak: what file format(s) to use and such. I think GLTF is used for assets, but I’m definitely not an expert.
As for other devs, most required tooling (e.g. Unity or Pycharm or whatever) are one-time installs that you can list somewhere. And language libraries/dependencies are a solved problem (e.g. pipenv, cargo, yarn).
But if you really want to set this up, nix (or lix) is probably your best bet for a total devenv that is exactly reproducible, assuming that works for WSL (or no one uses windows).
Otherwise docker/podman or devenv will probably be doable as well.