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Hope you weren’t planning to play PhysX games on Nvidia’s new 50-series GPUs
(www.theverge.com)
This is a most excellent place for technology news and articles.
Hmm, I was not aware of that. I've seen (not Nvidia related) simulations with probably tens of thousands of rigidbodies running on relatively old midrange CPUs in real time, so it's pretty crazy that it's that slow.