this post was submitted on 24 Feb 2025
484 points (99.6% liked)

Gaming

2822 readers
481 users here now

The Lemmy.zip Gaming Community

For news, discussions and memes!


Community Rules

This community follows the Lemmy.zip Instance rules, with the inclusion of the following rule:

You can see Lemmy.zip's rules by going to our Code of Conduct.

What to Expect in Our Code of Conduct:


If you enjoy reading legal stuff, you can check it all out at legal.lemmy.zip.


founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Skullgrid@lemmy.world 0 points 1 day ago (4 children)

this is stupid, there's SO many indie games using procedural generation which is fucking generative AI. It's in a shitload of them, from speulunky to Darkest Dungeon 2.

[–] jsomae@lemmy.ml 12 points 1 day ago* (last edited 1 day ago)

Procgen is not genAI. It's not even machine learning.

[–] parlaptie@feddit.org 21 points 1 day ago (2 children)

Procedural generation is generative, but it ain't AI. It especially has nothing in common with the exploitative practices of genAI training.

[–] Lumiluz@slrpnk.net -3 points 1 day ago (1 children)

"AI" is just very advanced procedural generation. There's been games that used image diffusion in the past too, just in a far smaller and limited scale (such as a single creature, like the pokemon with the spinning eyes

[–] Probius@sopuli.xyz 7 points 1 day ago (1 children)

To me, what makes the difference is whether or not it's trained on other people's shit. The distinction between AI and an algorithm is pretty arbitrary, but I wouldn't consider, for example, procedural generation via the wave function collapse algorithm to have the same moral implications as selling something using what most people would call AI-generated content.

[–] Lumiluz@slrpnk.net 3 points 1 day ago (1 children)

And if you train an open source model yourself so it can generate content specifically on work you've created? Or are you against certain Linux devices too?

[–] Probius@sopuli.xyz 3 points 17 hours ago

I don't have a problem with games creating their own models trained only on things they created. I believe charging money for anything using assets generated by a model trained on data they didn't have the rights to should be illegal. If a model is trained on data that they do own the the rights to, but didn't create, that's a weird gray area where I think it shouldn't be illegal to sell its results, but you should have to disclose that you used it.

[–] Paradachshund@lemmy.today 13 points 1 day ago (1 children)

To be fair to the people protesting this isn't what they're objecting to. They don't like tools which were built on theft, which all the major LLMs were. That's the core issue, along with the fear that artists will be devalued and replaced because of them.

[–] jsomae@lemmy.ml 5 points 1 day ago

There are many reasons that people dislike gen AI; you can't be sure that it's because they dislike how it's built on theft. Here are three different unrelated reasons to dislike gen AI:

  • it puts people out of work;
  • it's built on theft;
  • it produces "slop" in large quantities
[–] pennomi@lemmy.world 20 points 1 day ago (2 children)

Ah but remember that AI no longer means the what it has meant since the dawn of computing, it now means “I don’t understand the algorithm, therefore it’s AI”.

Hell, AI used to mean mundane things like A* pathfinding, which is in like, every game ever.

I’m really tired of the shift in what AI means.

[–] Railcar8095@lemm.ee 7 points 1 day ago (1 children)

Pathfinding can be AI, but not generative AI.

[–] pennomi@lemmy.world 1 points 1 day ago

Right, I’m just saying that this has happened before to the definitions of AI.

[–] otp@sh.itjust.works 4 points 1 day ago

I remember we used to refer to enemy logic as AI. The 4 Pac-Man ghosts each had different "AI". The AI of the enemies in this FPS sucks. This kind of stuff, lol