11
Branching Dialogue Trees?
(programming.dev)
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
I generally don't like plug-ins. I am not a strong enough coder to read others code well and understand what is going on. If I get stuck it feels like I don't even know where the problem is.
So I generally make everything myself. My released game had a simple dialog system they I stored all the dialogs in a resource file in a big dictionary. Then when I needed one I would just ask for that dictionary entry. Each dialog was set, but I could call a few different dialogs based on which characters you had, or inventory.
There was some duplicated likes of code, but not too much.