this post was submitted on 02 Mar 2025
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[โ€“] BigSadDad@lemmy.world 3 points 6 days ago (1 children)

I think you missed the point of the blog. It's not "A guy makes a game" it's "a group of friends make stuff up and a game is carved out of it"

Which yeah I can understand not everyone likes that. You need some imagination, the willingness to try new things and generally be down for some chaos. For the rest of us it sounds like a fun way to just fool around with friends.

[โ€“] jjjalljs@ttrpg.network 1 points 2 days ago

As I said, it sounds like my personal hell. I do not believe the average person is good at making up rules, and thus many bad outcomes are more likely.

If the other people are proposing bad rules, it's probably some combination of

  • Play with the bad rule and am annoyed
  • Try to convince them to change the rule, and that's not fun
  • Don't realize it's a bad rule until it has unwanted consequences

I really don't want the game to grind to a halt because we realized mid session that the interaction of rules is making Bob super effective, and now we need to untangle this in a way that Bob won't feel attacked and Alice won't feel useless.

If I just wanted to fool around with some friends, and we wanted to do an RPG, Fate is right there. It even encourages you to build on top of it.