this post was submitted on 06 Mar 2025
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[–] moody@lemmings.world 2 points 2 days ago (1 children)

Doom was pretty nuts. They managed to fit 22 out of 27 levels into half the space of the PC version as well. Obviously it wasn't a 1:1 port, but they did amazing work considering the limitations.

[–] jinkyanderson@lemmy.world 1 points 2 days ago (1 children)

IIRC the developer made the SNES version of Doom from the ground-up as well, no source code.

Surprisingly enough, I remember the best console port of Doom being the Atari Jaguar version for a long time before the PS1 version hit.

[–] moody@lemmings.world 1 points 2 days ago

There was a podcast recently with the guy who built the SNES port, it was pretty interesting.