this post was submitted on 09 Mar 2025
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Programming

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The gist is you write macros/automations/scripts to play the MMO based on your logic.

I decided to do it in bash/curl/jq to make it extra fun and learn some tools I use occasionally but only withheavy man page referencing. After some playing I might be a bash-scripting pro.

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[–] CodeBlooded@programming.dev 7 points 4 hours ago (2 children)

Wow! I’ve been thinking about making something like this and I’ve even poked at a few “hacker/terminal/code” themed games. However, every time I get serious about giving this type of game my time, I think to myself, “I could just be programming and hacking something more useful than this, and I could just look at that experience as ‘the game’ rather than programming and hacking on something less valuable (the game, in this case).”

This train of thought has me working on an FPS built on Bevy. I’m hacking, learning, and convincing myself that this is the hacker game experience I wanted. Heck—I might even come out of this with something tangible that could generate money one day. At the very least, I’ve up-skilled my programming knowledge. 🤷‍♂️

That probably sounds uber boring and having said all this, I think I’ll still have to give this game a go!

[–] do_not_pm_me@thelemmy.club 1 points 39 minutes ago

I’m the same way. Any game with a level editor or something where I have to build something feels like a waste of time. I’m spending time building someone else’s game instead of my own… so I just start working on my own thing instead.

[–] Bosht@lemmy.world 3 points 3 hours ago (1 children)

Nah dude, not boring at all. You're improving yourself and commenting on your process may be a push for someone to start their own journey. For me at least it showed I'm not the only one out there with this similar chain of thought. Thanks for sharing!