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this post was submitted on 15 Mar 2025
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Must moving from the Gamebtyo/Creation Engine to Unreal seems like a huge leap. Wonder how much that'll affect modding capability or recreating popular mods from the original game.
Kinda sad that this'll seemingly overshadow the Skyblivion team's efforts over the past 15 years... Unless they hired some of their team.
It will probably have even worse performance though.
I'm guessing that all mods will more or less need to be remade from scratch (apart from assets)
I have a feeling Virtuos wouldn't work on the game if it was gamebyro.
I think Bethesda didn't have a choice but to partner with someone, as they don't have the in-house experience with UE5.
I imagine part of why they're even doing this with an old (and internally well-understood) game is so that they can use it as a good starting point to learn UE.
I actually think this is why Sony keeps remastering The Last of Us anytime there's new hardware. It's not so much they feel the game needs it and it's the only way they can keep people playing the series, it's a way for their developers to properly test new hardware and software, using assets they broadly already understand and have on hand.
I would imagine it'll be similar to GTA The Definitive Edition where the original engine still handles the physics etc. and Unreal is used to render the new visuals and UI.