this post was submitted on 12 Aug 2023
427 points (95.7% liked)
Asklemmy
43945 readers
650 users here now
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I have a Maya background only, so I can't compare to Modo or 3dsMax. But I found bridging over to blender not as bad as I thought it would be. It just takes time to get accustomed to the interface and some of its quirks. UV tools seem weak and the outliner hierarchies still leave me stumped, along with their pivot points system, but I'm hopeful I'll get around those eventually.
If you haven't tried Blender 3.5+ I'd recommend you give it a go, perhaps it is not as bad as you may remember. Or not, maybe the juice isn't worth the squeeze in your case, I don't know.