this post was submitted on 14 Aug 2023
336 points (89.6% liked)

Games

32664 readers
738 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Kecessa@sh.itjust.works 15 points 1 year ago (3 children)

Games should not follow inflation at all?

N64 games were 50$ in the 90s, more limited releases (Ogre Battle 64 for example) were 60$.

Games pricing has stagnated, that's good for the consumers but bad for smaller developers...

[–] Selmafudd@lemmy.world 13 points 1 year ago (2 children)

Surely the difference in overheads involved in physical vs digital would mean profits are increasing at a higher rate then sale price

[–] Kecessa@sh.itjust.works 10 points 1 year ago

Maybe, development cost hasn't gone down though, not one bit!

[–] billiam0202@lemmy.world 3 points 1 year ago (2 children)

Not really.

Optical discs are dirt cheap. This old answer from Quora says physical media (disc, case, artwork, inserts, etc) accounted for $2-$5 of the cost of a game.

[–] nomnomdeplume@lemmy.world 2 points 1 year ago (1 children)

And selling on steam costs 30%

[–] IronKrill@lemmy.ca 5 points 1 year ago

IIRC 30% was also the standard box store cut. Steam just carried it on.

[–] Selmafudd@lemmy.world 1 points 1 year ago (1 children)

So that's like a 2.5 - 7% margin on a $70 game.. an extra 7% profit margin at the high end is pretty significant

[–] billiam0202@lemmy.world 1 points 1 year ago

Yes, if you're selling millions of units. But if you're buying just one, $2-$5 probably isn't going to matter to you. Not many people would buy a game at $68 they wouldn't buy at $70.

[–] Hunter2@discuss.tchncs.de 10 points 1 year ago (1 children)
  1. The medium games came in were more expensive

  2. The gaming audience was much smaller

  3. Games were only sold in stores

  4. If you add all the season passes you're paying the same or even more with further microtransactions

  5. Games in general now have a longer shelf life

AAA games in my country have been 69,99€ since the PS3 launch and now they're asking 79,99€. It's true development costs have ballooned, but I just don't think that's a good price/time ratio and rarely do I buy games over 15€. I really don't mind waiting a couple years.

[–] Kecessa@sh.itjust.works 7 points 1 year ago (1 children)

Bad price/time ratio? I don't know many hobbies where you'll spend that kind of money for 100h+ of enjoyment...

[–] Hunter2@discuss.tchncs.de 5 points 1 year ago* (last edited 1 year ago)

You can buy musical instruments for that price software or hardware synthesisers, for example.

But that's exactly the point, I'd rather pay double, triple, quadruple for something I know I'll use for hundreds of hours (a monitor, a new keyboard, a Steam Deck) than 80€ for a game that will last me 12 to 30 hours (I only play offline story-based games).

Even if I considered game X, there are decades worth of games availabe for under 10€ that I would rather get now or buy a Humble Bundle while waiting for a sale.

The issue becomes of all publishers start to follow Nintendo's model and not dropping the prices much.

[–] WereCat@lemmy.world 1 points 1 year ago (1 children)

If you're going to count in inflation then I'm going to count in the poor quality of those games

[–] Kecessa@sh.itjust.works 3 points 1 year ago (1 children)