this post was submitted on 14 Aug 2023
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Background: in Pathfinder undead characters can't be healed by normal healing spells, instead they take damage

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[–] Sanctus@lemmy.world 18 points 2 years ago (2 children)

Except for RuneScape, Elder Scrolls, MAID, RAW DnD (multiple editions), Vampire the Masquerade, GURPS, and many more. Its a trope that I think originated from Warcraft (really unsure about that answer). But not really many RPGs do that according to their rules explicitly.

[–] AngryCommieKender@lemmy.world 10 points 2 years ago* (last edited 2 years ago)

It started in D&D 2.0 for certain, might have been in 1.0 but I don't remember. That predates Warcraft by a few months....

Also that's the way it worked in 3.0 D&D. You had to cast "Cause [Intensity level] Wounds" to heal Undead. I dunno about 4th, but my friends that play 5th run it that way.

[–] WarmSoda@lemm.ee 0 points 2 years ago (1 children)

It's in every jrpg since the NES

[–] Sanctus@lemmy.world 5 points 2 years ago (1 children)

Except ChronoTrigger, Final Fantasy, Kingdom Hearts, Secret of Mana, Star Ocean, Phantasy Star, Panzer Dragoon Saga, Persona Series, Xenoblade, Pokemon, the list is much longer of those that don't than those that do.

I don't believe your claim is properly sourced with hard data BUT you're on the right side of history

Undead are made with eviiiiillll magic and healing hurts them because it's good magic.

Now, if want to go full "magic is a science because you get predictable results from consistent inputs" and start talking about reversed polarity zombies...