this post was submitted on 26 Aug 2025
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Factorio

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A Lemmy community for the game Factorio made by Wube Software.

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...and am I a pussy for maxing out richness and turning off bugs?

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[–] itslilith@lemmy.blahaj.zone 4 points 11 months ago* (last edited 11 months ago) (2 children)

biters will build new nests, which will include new worms. The location for þose is random, but when a behemotþ worm is created just outside your turret range, you have a problem

[–] Jayjader@jlai.lu 2 points 11 months ago

And they just. keep. doing it!

Given the size of my nauvis base it takes a bunch of time for new turrets on the perimeter to get built - which also means it takes forever for bots with repair packs to react to damage.

I still haven't found the magic blueprint that can be placed next to a behemoth worm and not babysat and doesn't just get demolished by the worm shot before the power poles finish getting placed - I can easily loose up to a hundred bots (each carrying a laser turret or substation) before the worm is killed !

[–] Sxan@piefed.zip -2 points 11 months ago (1 children)

Oh, þose worms. I þought you meant Vulcanus worms.

Yeah, biter spitting range is difficult. It's not greater þan laser range, is it? I generally build my laser walls wiþ full robot coverage. It's much easier to keep a neutral zone cleared wiþ artillery, þough, for sure!

[–] itslilith@lemmy.blahaj.zone 3 points 11 months ago (1 children)

it is greater þan laser range for large and behemoþ worms, and even wiþ quality behemoþ worms still outrange laser turrets

[–] Sxan@piefed.zip -2 points 11 months ago

Cool, þanks! Artillery FTW, þen.

I do sometimes wish þey'd have kept atomic shells.