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Hardware monitoring
(programming.dev)
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
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Original /r/linux_gaming pengwing by uoou.
No memes/shitposts/low-effort posts, please.
That includes posts generated by LLMs. It doesn’t matter if you “don’t have the time” or “would’ve written the same anyway”, or if “everyone’s doing it geez get with the times”.
For now it’ll also include “AI”-assisted projects that haven't had at least two months of (public, verifiable) dev time behind them.
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Deeply, deeply vanilla here.
gnome-system-monitor for network, drives, memory and CPU usage. Sensors Monitor applet in Cinnamon (which makes use of the
lm-sensorsconsole command in the background) and occasionallyxsensors(likewise) for temperatures and the like.Bottom right of my second monitor, on a Cinnamon panel, I have the aforementioned applet set to show
G: xx C: yywhere xx and yy are the current max temperatures of the GPU and CPU respectively. Tooltip hover on that is set to show drive temperatures, but I rarely look at those because they rarely ever seem to get above 40C.I've also used the bash-sensors applet in the past to do similar things.
xsensors/lm-sensorsneeded a kernel module loaded to access extra temperature stats beyond the basics, but most of those turned out to be useless, wrong or not worth worrying about.As for stress testing, I have a shell script that spins up several do-nothing, busywork scripts and will push the CPU to 100%, 80C and the fans to high RPM in barely any time at all. I don't feel the need to do that very often.
For the GPU, I can just remove any FPS limit from whatever relatively recent game I'm playing. Heck, even Minecraft.
I've considered installing one of the applications that adjusts CPU fan RPM curves, but I set a profile I liked in the UEFI over a year ago and that's been working fine for me. If I've ever hit a point where the CPU has had to rate-limit, I haven't really noticed the drop in performance.