Video Games
A general gaming community for Piefed.
More games, less memes, no outrage culture.
Rules
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Stay civil.
Debate ideas, not people. No personal attacks, no flame wars. More info here. -
This is not a gamer identity space.
We don’t self-identify as “gamers.” Games are art, not a lifestyle brand. If your whole identity is about consumption, you’ll probably feel out of place here. -
Talk about games as art.
Discussion should focus on design, ideas, and creative choices. What does this game say? What are the consequences of its mechanics? What does its aesthetic communicate? -
No discrimination.
Prejudice, bigotry, or harassment of any kind will get you removed. -
No spam.
Keep discussion meaningful. Don’t flood with promos or off-topic noise. -
Stay on topic.
This space is for discussion of games as creative works, not for tech support, low-effort memes, or console wars. -
Evolving rules.
These rules may change as the community grows and we refine what works.
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I immediately questioned myself about Simon's Quest but couldn't remember if it had tool based progression or just your standard kind of RPG backtracking. I didn't play it nearly as much as any others (excluding ghe 64 one which is best forgotten).
But very true about Zelda. Maybe they should be called Metzeldvanias? 🤔
SQ has a bunch of tool stuff going on. The crystals which unlock certain areas (functioning as keys), the relics of Dracula which let you see things you couldn’t otherwise or break certain blocks, the holy water which can be used as both a weapon and as a tool for detecting false floors, and oak stakes which you need to pierce the protective spells around Dracula’s relics.