this post was submitted on 16 Aug 2023
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[–] jjjalljs@ttrpg.network 2 points 1 year ago

Mage the awakening (2e) has a concept of Reaches. As in overreaching. You can throw more than your safe amount of reaches on a spell to get it to be bigger, longer, more complicated... but you'll have increasing odds of causing a Problem. And every time you make that check in a scene, it gets harder to pass safely.

Good game. Extremely different than DND