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submitted 1 year ago by meldrik@lemmy.wtf to c/helldivers2@lemmy.ca
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[-] WallsToTheBalls@lemmynsfw.com 6 points 1 year ago

I mean you’re outright incorrect about there not being difficulty scaling. The number of patrols and therefore spawns on the map is directly related to the number of players.

It’s most noticeable when players are separated, because each player will have their own patrol that spawns. If you stay together one patrol spawns for the group.

[-] sauce@lemmy.dbzer0.com 2 points 1 year ago

Did they change this? When I played, it'd often be 1-2 players had 95%+ of the spawns and the rest could run around uncontested.

[-] WallsToTheBalls@lemmynsfw.com 3 points 1 year ago

This is how it’s worked for a while. The players running around uncontested usually avoid patrols, while the 1-2 players mowing down enemies are drawing a lot of attention and running face first into their own patrols, which begets more spawns

I play exclusively super helldive and one player who understands how to navigate patrols spawns is worth an entire team that doesn’t.

this post was submitted on 26 Sep 2025
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