this post was submitted on 08 Oct 2025
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[–] db2@lemmy.world 9 points 10 months ago (4 children)

I don't even use av1 for anything. 🀷

[–] commander@lemmy.world 18 points 10 months ago (1 children)

Streaming sites use them so there's a solid chance you've used it plenty without actively choosing to

[–] pastermil@sh.itjust.works 10 points 10 months ago (1 children)

Booo....

AV1 + OPUS for life!

[–] MHLoppy@fedia.io 6 points 10 months ago (1 children)

What about AV2 + Opus though!?

[–] pastermil@sh.itjust.works 4 points 10 months ago (2 children)
[–] MHLoppy@fedia.io 4 points 10 months ago (1 children)

"for life" covers that eventuality :P

[–] pastermil@sh.itjust.works 2 points 10 months ago

We'll see. I'm hoping I won't have to replace my vast collection of AV1 encoded series as I had with H264 & H265.

[–] ms_lane@lemmy.world 3 points 10 months ago (1 children)

No Raspi support for AV1 either. I'm stuck in patent hell HEVC land.

[–] pastermil@sh.itjust.works 1 points 10 months ago

There's always the CPU decoding.

[–] just_another_person@lemmy.world 7 points 10 months ago (2 children)

Honestly, that's how the codec game works. Most people or software don't adopt until after the successor is in place. It's more about the software side lagging to adopt though. Nvidia just got AV1 into their hardware processing pipeline in the last 2 years. I think AMD is even more recent than that.

[–] bruhduh@lemmy.world 4 points 10 months ago (1 children)

Surprisingly enough first to adopt av1 into GPU was intel with arc GPUs

[–] just_another_person@lemmy.world 3 points 10 months ago

Intel was one of the funding corporations for that initial APM codec work, so that's not shocking at all.

[–] chillpanzee@lemmy.ml 3 points 10 months ago

that’s how the codec game works.

That, and add some patent pools filled with dubious claims of essentiality, sales deals made under the threat of litigation, and ever-present claims of "twice as efficient it's predecessor" with a big asterisk. Fun times.