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Been using the Rust bindings for Godot and finally settled on a nice workflow with a good combination of Rust and Gdscript ๐Ÿ˜บ just wanted to share somewhere! ๐Ÿ˜ธ

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[-] Hello_there@fedia.io 13 points 10 months ago

This looks fun. But you can't drop 'titanfall-esque' and then not have giant mechas. At least have a bonus round where you blow shit up with cat lasers in a neko-mecha

[-] echodot@feddit.uk 9 points 10 months ago

Now we want a cat mech game. But the cats never actually fight they just get very close to each other and then go, mrrrrrrrroooooo

[-] softkitteh@lemmy.blahaj.zone 3 points 10 months ago

Neko-mechas might be a bit above my current 3d modelling abilities, but kitties getting close to each other and going mrrrrrrp is, naturally, already implemented ๐Ÿฑ

https://files.catbox.moe/sp5i8s.webm

[-] Hello_there@fedia.io 3 points 10 months ago

They have to fight the mouse bots tho

this post was submitted on 08 Nov 2025
181 points (97.9% liked)

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