this post was submitted on 14 Nov 2025
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[–] Crozekiel@lemmy.zip 1 points 9 months ago (1 children)

Sounds good in theory, but imo it is SO much harder (and/or so much less fun) to run a campaign when you have less than no idea what the fuck the party is going to be doing next session...

[–] mnemonicmonkeys@sh.itjust.works 1 points 9 months ago (1 children)

If it falls apart, then the party will learn to not interrupt

[–] Crozekiel@lemmy.zip 1 points 9 months ago

That is unlikely to be the lesson the players learn... More likely they get frustrated and decide either TTRPGs are not for them, or that the DM "sucks".