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Godot Now Supports More XR Features & Builds A Universal OpenXR APK
(www.uploadvr.com)
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@domi that's the beauty of it though, it's NOT a console, it's a PC (both the frame and steam machine), they interact with the same APIs already in use and you can freely build directly on them, deploy to them over the network, etc, no special protocols needed.(these are not going to be walled garden devices you need to specifically target). So for the frame godot already has OpenXR, which is what SteamVR uses.
That said valve DOES have a helper app to make it easier. https://partner.steamgames.com/doc/steamdeck/loadgames
Why not both?
Nothing stops somebody from manually uploading builds just because an automatic deployment tool is available.