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submitted 10 months ago* (last edited 10 months ago) by GhostlyPixel@lemmy.world to c/helldivers2@lemmy.ca

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[-] SmoochyPit@lemmy.ca 12 points 10 months ago

Lowkey makes me question whether the theories of publishers inflating file size to monopolize gamers hard drives and, thus, their time, could carry more weight than I previously thought.

I know Nanite can enable some massive assets to ship, so maybe that’s part of the current file size situation. Also uncompressed audio can be really big!

But this is like 1/6 the file size, without reducing quality or compressing data… that’s insane!

[-] jaselle@lemmy.ca 5 points 10 months ago

Doubtful. There are games I was dissuaded to get just because of their massive size.

[-] pixeltree@lemmy.blahaj.zone 2 points 10 months ago

Minorly related, audio doesn't compreess very well, because compression relies on eliminating duplicate data and audio doesn't have a lot of that! Fun fact in case you didn't lnow

this post was submitted on 02 Dec 2025
60 points (100.0% liked)

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