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Voxel Surport
(godotengine.org)
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Does this have any sort of smoothing support?
Then again, I'd probably still prefer like CSG for simpler designs.
I already like textureless models
I'd like to to just use Godot's gridmap, but I find it to be inflexible (needing multiple gridmaps for multiple cell sizes OR having possibility of double occupancy (particularly with non-1x1x1 cells), no per-cell rotation restriction/disabling etc).
Particularly as I want semi-modular room creation rather than controlling height manually (floors/walls/ceilings made via multiple gridmaps floors) nor do I particularly want to go the other way and create entire rooms as new models.