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[Issue][Fixed] UI Button has a "deadzone", can't figure why
(programming.dev)
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Seems the default is actually PASS, which is what is set on both and I never noticed this parameter before. The
Force Pass Scroll Eventsis grayed out and checked, too.0px and outside the layout of the buttons, just in case ;)
Ah, I use godot 3.5, there the default is stop. Sounds like the options changed so your guess is as good as mine.
Came across that problem a second time. Fiddling with that Mouse parameter didn't do anything. No parameters did anything at all, period.
So, after further fiddling around, I've found two different ways to fix it: