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Boobies Rule (lemmy.nz)
submitted 7 months ago by Iheartcheese@lemmy.world to c/196@lemmy.world
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[-] Lemminary@lemmy.world 2 points 7 months ago

They didn't have to with a smooth normals shader. It's basically free on the GPU. You can even try this on Blender, and any particularly blocky model will look unusually smooth at certain angles.

[-] Darkassassin07@lemmy.ca 6 points 7 months ago

We are talking about the N64... Was a 'smooth normals shader' a thing it could do?

I know the N64 was a very unusual machine that took developers a little while to learn to manipulate to its full extent; but I'm not all that versed in the details.

ModernVintageGamer has some decent videos on it if I remember right. (it's been a while)

https://youtu.be/gRslfM-MOOw

[-] Lemminary@lemmy.world 12 points 7 months ago* (last edited 7 months ago)

Yes, I found that they used a technique called Gourard shading that uses smooth normals under the hood.

Image source

[-] Darkassassin07@lemmy.ca 2 points 7 months ago

Nice! Easily my favorite console.

[-] LikeableLime@piefed.social 1 points 7 months ago

I recommend watching some Kaze Emanuar videos as well to see what the N64 hardware is capable of

this post was submitted on 01 Mar 2026
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