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[-] SlurpingPus@lemmy.world 207 points 6 months ago
[-] blx@piefed.zip 44 points 6 months ago* (last edited 6 months ago)

I wonder how many people would have understood both references just a few years ago. Yet today, not only someone made a meme out of this, but it also gets a good deal of upvotes. That's the internet culture I love!

[-] ulterno@programming.dev 7 points 6 months ago

What's the other reference, for someone not much into Resident Evil?

[-] blx@piefed.zip 15 points 6 months ago

Oh just that square packing thing from the post. There have been many posts/jokes about it being a mathematically optimal solution that feels irritatingly wrong.

I find the whole thing funny because it's a very niche scientific concept that somehow made it to popular culture to the same level as a zombie game.

[-] ulterno@programming.dev -4 points 6 months ago

Yeah, it might be optimal for that specific case, but that doesn't really make it so everywhere.

The item in the post would be fun for novelty though.

[-] definitemaybe@lemmy.ca 3 points 5 months ago* (last edited 5 months ago)

The downvotes are, I assume, from the *WHOOSH* sound as the point flies over your head.

This is the optimal packing of 17 squares in a minimum-size larger square. Of course it's not optimal everywhere. It's specific to 17 squares packed in a square.

The joke is that there's no reason to choose 17 squares as, clearly, a rectangular* array is optimal.

*squares are, of course, rectangles.

[-] zalgotext@sh.itjust.works 11 points 6 months ago

The Resident Evil games (at least the few I've watched/played) have an inventory management system where each item takes up a certain amount of space, and you have to organize it efficiently in order to maximize how much stuff you can carry.

[-] ulterno@programming.dev 2 points 6 months ago* (last edited 6 months ago)

Oh, is that all there is to it?
I thought it might also have something to do with the personality of the character on the right, or that you get a smaller inventory box when playing as that character.

[-] Natanael@infosec.pub 5 points 6 months ago

Some items take up multiple slots so sometimes you're literally playing tetris style packing, and if you didn't plan ahead around especially weapons you will have to drop stuff before you can take something better

[-] ulterno@programming.dev 3 points 6 months ago* (last edited 6 months ago)

Yeah, I have played Diablo II
It's more fun thinking about it in hindsight than it was, actually doing that

[-] SlurpingPus@lemmy.world 0 points 4 days ago* (last edited 4 days ago)

Remarkable how Diablo is the first thing that comes to mind whenever Tetris-style inventory is mentioned.

Also, Diablo taught me to not take two trips when bringing in six bags of groceries.

[-] ulterno@programming.dev 0 points 2 days ago

Also, Diablo taught me to not take two trips when bringing in six bags of groceries.

How so?
Was it some vehicle?
Because on foot, you'd just need a better bag.

[-] SlurpingPus@lemmy.world 0 points 2 days ago

Hmm? Idk what kind of 'Diablo' you played, but 1 & 2 just had bare unforgiving inventories for the most part. Which I always had cramped to the brim, in the hopes of selling stuff to a merchant.

At least this was true in 1, not sure about 2. Shit was a long time ago.

[-] ulterno@programming.dev 0 points 2 days ago

Yeah and that is why I am unable to understand the "not" in your previous statement.
I definitely had to make multiple trips just to empty the areas available in the demo (That was ~ 1/2 of Act 1 in Diablo 2).

[-] NigelFrobisher@aussie.zone 1 points 5 months ago

The sub-game where you supplex monks was pretty good too.

this post was submitted on 04 Mar 2026
1279 points (99.1% liked)

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