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Review of modern terrain rendering/LOD methods?
(reddthat.com)
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I wish I had what you are searching for, I would be very interested in this as well.All I have are bits and pieces you may or may not already be familiar with.
SIGGRAPH presentations are generally a pretty good resource. This one about UE5 Nanite has some interesting nuggets: https://advances.realtimerendering.com/s2021/Karis_Nanite_SIGGRAPH_Advances_2021_final.pdf To get an overview of the field as a whole you will probably have to dive into the references and see what people are citing. Apparently this one was pretty influential? https://advances.realtimerendering.com/s2015/aaltonenhaar_siggraph2015_combined_final_footer_220dpi.pdf
Would love to hear what you have found yourself.