And thank you for the hours upon hours of fun, adventures, and escapism you have brought us, as well as so many people around the world. The love and passion for you within the community you've spawned is what made Skywind first come to be, and what still keeps us going, and we are ever so grateful.
In celebration of Morrowind's birthday, we'd also like to share that it is almost time for a brand new development video! Milestones have been hit and advancement has been made since our last progress update in 2024. While there is still work left to be done across many departments, we are excited to present the current numbers, facts and stats - stay tuned for more information very soon!
At the risk of sounding like an ass, the combat works on the exact same principle.
"I can't hit anything in melee combat."
Did you learn how to do melee combat?
"No."
A D&D wizard isn't going to split someone head to asshole with a greatsword, and a Nerevarine with 20 AGI and 15 Long Blade isn't going to either. But one who is statted appropriately (and managing his stamina appropriately!) sure will, with ease. Once you're past level 5 or so missing in melee becomes a thing of the past, for the most part, so long as you're actually investing in your melee skills.
Gaenor is an outlier and is not being included in this generalization for reasons that should be obvious to anyone who was about to whip him out as a counterexample.
Morrowind's game systems and especially it's combat system is very tabletop inspired. You roll to hit, and if your bonuses to hit are good, then you will. Otherwise, you roll to hit, and sometimes, you don't hit.
We can understand why something is the way it is without agreeing that it's the way it should be. Choosing to make the character miss in a 3D game with animations that make it look like it should be a hit (especially when the enemy isn't even doing anything to block) just isn't a good experience. For characters that suck at melee combat, they should've turned up the hit rate but turned down the damage dealt. Or maybe turned up the hit rate and left the damage the same, but made misses really miss, staggering you or knocking you prone. Or something like that, anyway. Even at minimum melee skill on a level 1 character, the number of whiffs fighting a mudcrab was too many.