this post was submitted on 31 Aug 2023
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Gaming

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The first four days were miserable, but having been playing since, and also having played over the second closed beta, it's exactly what I wanted.

What does everyone think?

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[–] banana_havoc@lemm.ee 3 points 1 year ago (2 children)

My two major issues with the fame are how clunky and stiff the combat feels, and how awful the UI is on PC. Animations don't let your attacks move with the camera far, so you end up attacking in the same direction even when you're trying to track something to your side. This feels really bad with niss's ult, because you need to wait between each dash to let the animation reset and give you the direction you actually want to go through.

The UI quite frankly feels like it was made for a phone. Every single choice requires you to hold the confirmation button, the interface itself looks scaled up too much, and the preview model for weapons and characters tends to bug out.

[–] sandriver@beehaw.org 1 points 1 year ago (1 children)

Would you tell me what games you have as a point of reference that the combat feels stiff and clunky? I think I generally play games with similar kinds of pacing so I haven't personally noticed anything. It's not as fast, fluid and flashy as say PSO2 New Genesis, but I wouldn't say it feels stiff or clunky to me.

Agreed the UI is awful though. There's a lot of missing functionality too... like there's just no way to manage echoes in their own screen.

[–] banana_havoc@lemm.ee 2 points 1 year ago

The combat feels like it could have gone either stiffer and chunkier like monster hunter or much lighter and responsive like warframe, but it chose the worst of both worlds. So right now you primarily use normal attacks, but they don't have a lot of weight and locks your character into position and attack angle. The skills feel great in terms of weight (stagger, damage, flashiness, etc) but the cool downs spread them very thin early on, so you are mostly attacking normally.

I actually don't like PSO2NGS combat for a similar reason, they lock players into a combo or attack pattern in a game that is all about movement and jumping around.