this post was submitted on 02 Sep 2023
767 points (96.8% liked)
linuxmemes
20982 readers
1655 users here now
I use Arch btw
Sister communities:
- LemmyMemes: Memes
- LemmyShitpost: Anything and everything goes.
- RISA: Star Trek memes and shitposts
Community rules
- Follow the site-wide rules and code of conduct
- Be civil
- Post Linux-related content
- No recent reposts
Please report posts and comments that break these rules!
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
There was a point in time where first person video games couldn't make their minds up and so games came with the option to have the y-axis inverted. Moving the mouse up would make the PC look down and vice versa.
If you imagine the mouse strapped to the back of your head, then moving it up would tilt your head down, but it would also tilt you head left when you moved it right. So if you want to use realism (in this mouse behind the head scenario) as an argument for inversion then you would need left and right inverted too.
However, if you strap the mouse to your face, now if you move the mouse up, your head tilts up aswell. If you move it right, you look right. And given in 1st person games the camera is at the front of the head, this is why non-inverted is preferred.
The only argument for either is personal preference and more people prefer the latter, non-inverted, which is why it is not the default.
I like to imagine that if there was a small 2D picture somewhere inside the 3D game, I could use the crosshair as a mouse cursor on that picture.