31
The Yandere Dev/Pirate Software dilemma
(lemmy.nz)
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Both these devs are far too full of themselves to think of using an enum table or anything clever with datatypes themselves.
Because that would mean the way they've been doing things was potentially grossly inefficient at runtime... and they've been doing that for years...
But a narcissist never makes a mistake, so instead, here's a bunch of reasons why actually writing optimized code is stupid, first among them being 'well it didn't occur to me, therefore doing it this way would reduce code readability for this code base that only I and no else needs to read'.
I am guessing the concept of a sentinel value or an overloadable function would make their minds implode.
But anyway, 'switch' is 'match' in gdscript:
https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_basics.html#match