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The Yandere Dev/Pirate Software dilemma
(lemmy.nz)
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Naively: Isn’t the second one slightly better because the first one will always check both variables twice but the second one only checks one of them once then the other variable once when inside?
You're right, it is slightly better. Not really a concern here since this code runs only once per run for each unit test (and only for debugging, it's not meant to be in the game release) so it shouldn't be a performance issue, but still.