500
you are viewing a single comment's thread
view the rest of the comments
[-] A_Random_Idiot@lemmy.world 69 points 4 months ago* (last edited 4 months ago)

I hope we get absolutely no solution for it.

We don't need kernel level anti-cheat.

We never have. We never will. We didnt need it on windows, and we dont need it on Linux

The fact that there are wildly popular games out there, that don't use it, that successfully control cheating to a level that you barely experience/see it, is proof of that.. its not only proof of it, it should be the absolute entropic death of the goddamn topic.

The only reason to want a kernel level anticheat is so they can poke around in everything you do and send it all home.They get to police their game... They don't get to police and monitor my whole fucking life and everything I do on my computer.

If I wanted big brother monitoring everything I do and sending it all back home, I'd be using Windows 11.

Any company that says they need this for their game is lying, and deserves bankruptcy and death.

[-] greevar@lemmy.world 28 points 4 months ago

It also doesn't even work. There are so many DMA cheats out there that make kernel AC systems a joke. Meanwhile, Basicallyhomeless built a physical aimbot mousepad that can't be detected because it doesn't even hook into the computer. It moves the mousepad to correct your aim. It's extreme, I know, but the point is that motivated cheaters will always find ways to make AC systems completely useless. Kernel AC has already been defeated, and it's too high of a cost for something that is already defeated.

[-] QuadratureSurfer@piefed.social 4 points 4 months ago

Yeah, at the physical aimbot mousepad level, the only thing that can detect that would be utilizing something like machine learning techniques for detecting/flagging accounts.

[-] greevar@lemmy.world 2 points 4 months ago

It wouldn't be difficult to randomize the bot with a noise filter to vary speed/accuracy and have it aim for center of mass, but slightly off center. Overshooting movement could help evade detection as well. Another tactic would be to let the player do most of the work, but correct it only when they would otherwise miss. Even letting them miss occasionally would throw off scrutiny. There are so many ways to hide it.

load more comments (7 replies)
load more comments (7 replies)
load more comments (20 replies)
this post was submitted on 14 Jun 2026
500 points (98.4% liked)

Linux Gaming

28050 readers
54 users here now

Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

This page can be subscribed to via RSS.

Original /r/linux_gaming pengwing by uoou.

No memes/shitposts/low-effort posts, please.

That includes posts generated by LLMs. It doesn’t matter if you “don’t have the time” or “would’ve written the same anyway”, or if “everyone’s doing it geez get with the times”.

For now it’ll also include “AI”-assisted projects that haven't had at least two months of (public, verifiable) dev time behind them.

Resources

Help:

Launchers/Game Library Managers:

General:

Discord:

IRC:

Matrix:

Telegram:

founded 3 years ago
MODERATORS