this post was submitted on 03 Sep 2023
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I did pick other negative traits. My problem with this one is it straight up lies to you in the description. You think it is going to be negative but instead it is the most basic boring version of what that trait could be. I've explored many hostile environments where conditions are common and haven't had a situation where I didn't already have the sure on hand but I tend to loot a lot.
You can't change your traits after starting. For my play style, this one should have been perfect. Instead it just sucked all fun out of the potential mechanic.
its like the trait that gives you living parents.
makes a big deal out of having to send them money every week.
Its little more than a rounding error on your accounts, the amount you end up sending.
And they end up giving you several amazing things or free.
spoiler
___ A big honkin awesome ship, Thats got amazing cargo capacity for as early as you get it: Just gotta visit them a few times to get it and a pretty fuckin awesome pistol that, when i got it, was outdamaging everything i had except shotguns by at least a factor of 2.Seriously, money in this game is a joke. Getting to be a rich removed is easier than building water purifier settlements in Fallout 4.