87
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 07 Jul 2026
87 points (97.8% liked)
RetroGaming
30079 readers
332 users here now
Vintage gaming community.
Rules:
- Be kind.
- No spam, AI slop, or soliciting for money.
- No racism or other bigotry allowed.
- Obviously nothing illegal.
If you see these please report them.
founded 3 years ago
MODERATORS
The Analogue Pocket "Game Boy" is... an FPGA SNES? Is it just using borrowed assets?
I loved the concept of Super Game Boy but the wrong clock speed in it always annoyed me. Every game just sounded wrong. ๐
The main Analogue Pocket FPGA core(s) for playing Game Boy cartridges doesn't recognize these Wisdom Tree carts as legit carts, as far as the system behaves - there's nothing in the slot.
There is an openFPGA core for the Super Game Boy, though, that will read original Game Boy games from the cart slot, and I've found that I can play Wisdom Tree carts if I use that openFPGA core.
But also... Yes - the AP can be a FPGA SNES that can read roms from the sdcard, and is also a lot of other systems by using openFPGA cores. Combined with the dock and some wireless controllers, it's a less powerful mister system - but a portable one!
Something I forgot to mention, you can "fix" the speed in the Super Game Boy FPGA core by going into the core's settings.
If I remember correctly I think you can mod them to actually have the correct clock speed, but I'm not 100% certain on that.
You can, but you have to add the correct oscillator and associated passive components, or buy the Japan-only Super Game Boy 2 that fixed the issue.
One fun possibility is that if you get it running at the correct clock speed, you can also add the link port back in.