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Mono Red Commander options
(lemmy.zip)
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Although not the primary commander in my deck, I've gotten a lot of fun usage out of Jaxis, the Troublemaker making copies of creatures like Anarchist to get the same effect as a Tormenting Voice or even just fish that card back.
Squee, Goblin Nabob is the boomer answer for this style of deck since you just keep returning Squee to pay the discard cost for everything.
I have a Jaxis on my binder, but I didn't though of her because recently assembled a deck for The jolley balloon man and the feel kind of similar. How do you win on a Jaxis deck?
I actually use her as one of the 99 in my Calamity, Galloping Inferno deck. Mostly using her as a way to pitch late game lands into usable creatures and also drawing a card off of them.
So an example of play with her would be to pay a red and pitch a card I don't need, create a copy of something like Zealous Conscripts to untap her, repeat as needed to remove dead draws, and eventually take away a blocker with the last copy or target a fatty. After that move to combat and draw a card for each copy that was created when it dies at end of turn. If I have a sac outlet like Ashnod's Altar or the like then you could even sacrifice the tokens on main phase 2 for both the card draw and mana. Alternatively Sundial of the Infinite on end phase keeps the draw trigger on the token while avoiding the sacrifice delayed trigger.
Calamity is another red commander I have seen a few times and thought of building it. That Jaxis plan sounds neat, will give it a try as a commander.
What finishers do you like to run for calamity/Jaxis? Something like a phyrexian triniform/ Triplicate Titan? Or some other level of violence like terror of the peaks?
I could work on getting the deck list if that is something you are interested in.
There are a few extra combat effects like Bloodthirster or Port Razer to get more triggers of Calamity.
I run a decent amount of cards that untap/gain control/ grant haste like conscripts. They are good at removing blockers, untapping Calamity for the above additional combats, or granting haste to a big creature that I might drop onto the board.
With these conscript style creatures I can reuse creatures with tap effects like Jaxis, Krenko, Mob Boss, and Heartless Hidetsugu. Jaxis filters cards in hand, Krenko lets me go wide, and Hidetsugu can let me quarter life totals out of nowhere.
The cmc run a bit high on creatures, so I supplement the early game with adventure cards like Fang Dragon, Grabby Giant, and Two-Headed Hunter. They are not super big creatures, but if I get two of them from Calamity they are enough to apply pressure.
Herigast, Erupting Nullkite is a great option for using the tokens post combat to be able to drop a bigger creature for cheap or recast my commander after it has been hit with some removal.
Thank you pal, this breakdown of plans really helped on how I should think on solving some problems on mono red. Those ideas feel like you have iterated for a while on them, really nice!
Glad I could be of assistance!
Good luck with the deck building.