this post was submitted on 22 Jul 2026
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[–] selokichtli@lemmy.ml 3 points 1 week ago (1 children)

If you mean financial benefit, yeah, I can see your point.

[–] Saapas@piefed.zip 3 points 1 week ago (1 children)

That's what I mean. I feel like that's all these big corporations care about

[–] velma@sh.itjust.works 6 points 1 week ago* (last edited 1 week ago) (1 children)

Women play games. And men who appreciate attention to detail play games.

The only people who might be turned away from buying this game because of this particular detail are incels. And why should a game studio cater to them?

[–] Saapas@piefed.zip 0 points 1 week ago (1 children)

Incels are a big player base. But they've probably done the math on which one benefits them more

[–] velma@sh.itjust.works 1 points 1 week ago (1 children)

Considering the game sold 8.4 million copies by April 2023, I don't think the incel community is as big of a player base as you think.

[–] Saapas@piefed.zip 1 points 1 week ago (1 children)

I'm guessing that's a lot of sales but I'm not sure how to measure this sort of detail's effect on the sales. Would be super interesting to know how much stuff like this moves the needle

[–] velma@sh.itjust.works 1 points 1 week ago (1 children)

Even if it doesn't move the needle much, inclusivity and portraying women accurately in media should be encouraged.

[–] Saapas@piefed.zip 1 points 1 week ago* (last edited 1 week ago)

I was just talking from the game studio/distributor pov. If it is more profitable to be inclusive than not then that's win-win of course