this post was submitted on 27 Jul 2026
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I have like 10 years unreal exp, but I really want to use godot for its free open nature. But man I miss the quality for artist, vfx etc. Its just not that polished in godot yet.
The lack of native FBX support is a serious setback, and it will never be as good as Unreal. I think the glTF pipeline will get better.
Obviously I don't know your life and how much your livelihood might depend on it, but if it impacts your decision any, I think you should at least start dabbling in it. You can look at any rough edges you need to smooth over as investing in the ecosystem and, for any added effort that's still too much to justify, drop any requirement for parity. Simple stylized graphics never go out of fashion, and the hardware crisis (which I think will last closer to a decade or more than a couple years) means the market will be even slower than usual to adopt the visual quality Unreal pushes for anyway.
Maybe OP in this thread really does need that sweet Unreal graphics and VFX firepower. Indeed, a lot of people use Unreal just for rendering out 3D projects!
But I can't help but laugh at all these aspiring indies in my camp, who are learning, haven't released anything, etc...clamoring about "But the GRAPHIC CAPABILITIES THO."
Like, are you and a few pals gonna release something to rival Naughty Dog or Treyarch or Rockstar's very best work? 'Kay, MIGHT have a point.
Otherwise, Godot is more than fine, and casual observers really really don't give it enough credit for how well it handles 3D.