this post was submitted on 29 Jul 2026
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I played Nine Sols recently and it had a transformative effect on my gaming experience. I've found myself no longer getting mad at fairly structured games and deeply enjoying the personal refinement of my skill set in pursuit of a goal. Suddenly this shift in perspective has allowed me to see difficulty in a new light and truly savor the victory that comes after significant effort. With this new perspective, I decided to try the game that had made me hesitate the most with its reputation for difficulty: Sekiro

Its been truly eye opening to realize that my nervousness has only kept me from a good time. Or maybe I just wasn't ready for it...

Following that trend, I started Celeste for the first time even though I never play pure platformers, and it has blown my socks off. Do I suck? You bet your ass I do. But I know it's from a lack of detailed platforming, and developing that skill has been very fun and satisfying.

Now, I'd love to hear from others. What games made you regret waiting so long to try them?

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[–] lastlybutfirstly@lemmy.world 2 points 8 hours ago* (last edited 7 hours ago)

It's kind of hidden, but Contracts mode is where the game becomes infinitely replayable. Every single NPC can be made a target, up to five per mission, and there are millions of contracts the players have made. So there are millions of unique missions to play.

Edit:

I also sat on that game till a few years ago. I was a huge fan of the 2000s games which each had like 20 levels so between the reviews of Absolution and the fact that Hitman 2016 had only 6 maps, I just assumed the franchise had been completely enshittified. But I grabbed Hitman 2016 when it went on sale for a dollar and was pleasantly surprised. I got the other games and was disappointed by the whole series just having 21 levels (Hitman 2: Silent Assassin had 22!). But then I discovered Contracts mode and realized how insanely replayable the game is. It's an infinite Hitman game generator.